Some like Tidus didn’t need much reworking, but others like Warrior of Light or Cloud of Darkness have made the jump into 3D in spectacular fashion, with dazzling outfits and effects. The models are undoubtedly the star here – each Final Fantasy hero and villain has received due care and attention to look fantastically detailed and true to the original design. It’s amazing what Square-Enix were able to achieve on the console and the game still looks gorgeous even compared to Vita-native titles.
#DISSIDIA 012 ALL DLC FILE PPSSPP PSP#
Still standing as one of the most graphically impressive PSP games ever made, Dissidia 012 shines thanks to brilliant character models fantastic animations colourful environments and a killer soundtrack. The manikins are a smart way to produce challenging enemies to battle and the chess-like dungeons add to the atmosphere.
If you’re familiar with these characters as a Final Fantasy fan, it’s disappointing to see their essence distilled into these 2D cutouts of characters – but given that each has their own ~ 2 hour campaign, it’s somewhat understandable that they had to be summarised.Īt least the world built here is rather fascinating – thanks to the addition of a world map, Duodecim manages to craft a dark and brooding world overrun by evil that feels incredibly loyal to the source material. Each has a feature of their personality become the focus of their adventure – for example, Cloud and Squall are loners, so their plots follow how they struggle to work alongside others until they ‘discover’ working as a team is helpful by the end. Not helping matters is the characterization given to the cast. Of course, that comes with the territory of being a crossover fighter but for a franchise with such a history of storytelling like Final Fantasy, it comes off as slightly disappointing. Overall then, the plot has its high points but is nothing to write home about – it’s very much “how can we tell a story that mashes all these games together?” rather than feeling like something which has grown organically from the idea.
Led by Lightning (from XIII) and Kain (from IV) and featuring an eclectic mix of secondary heroes from Tifa to Laguna, their discoveries in this new land and fight against the Manikins feels more coherently told and helps to flesh out the world and narrative here – it’s an essential addition to the story, rather than being a throwaway side-tale. More interesting is the new story, which follows Duodecim‘s new cast before the events of the thirteenth cycle. They’re exactly as you’d expect – each character demonstrates an insecurity, learns to overcome it and in the process reaches their goal – it’s not bad, just very standard for the series. Broadly, the main story follows a hero from each Final Fantasy game on a quest to find a crystal to help Cosmos win the war, while running into the antagonist from their respective entry along the way.
Cosmos, the goddess of harmony and Chaos, the god of discord have been battling for supremacy and each summon the heroes (and villains) from previous Final Fantasy games to battle in their place – which has been cycling endlessly for years.ĭuodecim in particular focuses on the events prior to the previous game (also available on Vita through PSP backwards-compatibility) then re-tells the plot of the original, making it a perfect entry point for newcomers as well as a worthwhile time for seasoned players. DeveloperĪ never-ending conflict between two gods forms the basis of D issidia‘s story, in very traditional Final Fantasy fashion. A brilliant crossover fighter from Square-Enix that makes nice improvements over its predecessor to create a must-own title (the ‘ 012‘ is apparently pronounced ‘ Duodecim‘).